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Darts Scoring & Maths

Understanding darts scoring — segment values, checkout charts, common finishes, and the mental arithmetic behind every game of 501.

Darts by Numbers

Darts is a maths game disguised as a throwing game. The board, the scoring, and the strategy all revolve around numbers. Understanding the mathematics makes you a smarter player.

Board Scoring

Segment Values

Each numbered segment on the board has four scoring zones:

  • Single (large) — The two large sections of each segment. Worth face value (1-20)
  • Double (outer ring) — The narrow ring at the edge. Worth double face value (2-40)
  • Treble (inner ring) — The narrow ring halfway out. Worth triple face value (3-60)
  • Bullseye (outer) — The green ring. Worth 25
  • Bullseye (inner) — The red centre. Worth 50 (also counts as a double for finishing purposes)

Key Numbers

  • Highest single dart: Treble 20 = 60 points
  • Highest three-dart score: Three treble 20s = 180 (the "maximum")
  • Outer bull: 25 points
  • Inner bull (double bull): 50 points
  • Lowest possible three-dart score (scoring): 3 (three single 1s)

The 501 Maths

Phase 1: Scoring Down

The goal is pure efficiency — reduce your score as quickly as possible. The maths here is straightforward:

  • Average per dart tracks your scoring pace. A good club player averages 30+ per dart (90+ per three-dart visit). Strong amateurs hit 40+. Professionals average 50+ in competitive play
  • Darts to reach a finish — From 501, if you average 60 per visit (three darts), you need about 8.5 visits to reach a double

Phase 2: The Checkout

Once you're at 170 or below, you can finish in three darts. This is where the real maths happens.

The Highest Checkouts

  • 170 — T20, T20, Bull (the only three-dart finish from 170)
  • 167 — T20, T19, Bull
  • 164 — T20, T18, Bull
  • 161 — T20, T17, Bull
  • 160 — T20, T20, D20

Numbers 169, 168, 166, 165, 163, 162 are impossible to finish in three darts. There's no combination that works.

The Common Checkouts

ScoreRouteNotes
100T20, D20Clean two-dart finish
80T20, D10Common and comfortable
60S20, D20Simple finish
40D20One-dart finish, the standard
36D18One-dart finish
32D16Fan favourite — miss gives 16 (D8), then 8 (D4), then 4 (D2), then 2 (D1)
20D10One-dart finish
16D8One-dart finish
10D5One-dart finish
8D4One-dart finish
4D2One-dart finish
2D1The smallest possible finish

The "Bogey Numbers"

Some scores are particularly awkward:

  • 169 — Cannot be finished in three darts
  • 168 — Cannot be finished in three darts
  • 166 — Cannot be finished in three darts
  • 165 — Cannot be finished in three darts
  • 163 — Cannot be finished in three darts
  • 162 — Cannot be finished in three darts
  • 159 — Cannot be finished in three darts (but 158 can: T20, T20, D19)

The Safety Double: D16

Double 16 (32) is the most popular finishing target for good reason. If you miss and hit single 16, you're left on 16 — which is double 8. Miss that (single 8) and you're on 8 — double 4. Then double 2, then double 1. Each miss leaves you on a valid double. This "cascading" safety net doesn't work with other doubles (missing D20 gives you single 20, leaving an odd number that's not a double).

Cricket Scoring

In cricket, the maths is different:

  • Numbers in play: 20, 19, 18, 17, 16, 15, Bull
  • Three "marks" close a number (single = 1, double = 2, treble = 3)
  • After closing, further hits score points if your opponent hasn't closed
  • Points are only added for the player who has closed the number

Strategic maths: Close high numbers first (20, 19...) because they're worth more points. But also close numbers your opponent is scoring on to stop their run.

Quick Mental Arithmetic Tips

Darts requires fast mental maths. Some shortcuts:

  • The "26" throw — Single 20, single 5, single 1. This is the most common bad three-dart visit. If you hear "26!" from the scorer, it's not a compliment
  • Treble values to memorise: T20=60, T19=57, T18=54, T17=51, T16=48, T15=45
  • For checkout routes: Work backwards from the double you want. If you want to finish D20 (40), and you're on 100, you need 60 first — that's T20
  • Odd numbers left? You need to hit an odd single to get back to an even number for a double finish
  • Always know your "out" — At every stage from 170 downward, know how you'd finish if you hit everything

Common Three-Dart Totals

These are the totals you'll score most often, and what they mean for your game:

  • 180 — Maximum. Three treble 20s. The holy grail of any visit
  • 140 — Excellent. T20, T20, S20. A very strong leg-building visit
  • 100 — Solid. T20, S20, S20 or various combinations. The baseline for good scoring
  • 85 — Decent. A typical competitive average visit
  • 60 — Average. Three single 20s or similar. Need to improve
  • 26 — Poor. The dreaded "26" — usually S20, S5, S1. Happens to everyone

The Maths of Practice

Understanding scoring maths helps you set practice goals:

  • Home player target: Average 50-60 per three-dart visit
  • Club player target: Average 60-80 per three-dart visit
  • Strong amateur target: Average 80-100+ per three-dart visit
  • Checkout percentage target: Hitting 30-40% of your double attempts puts you in good company

Track these numbers over time. Improvement in darts is measurable and motivating.

Darts scoring follows the standard rules of the World Darts Federation and the Darts Regulation Authority.